Procedural scifi rock for client

A procedural rock asset based off of bismuth and magnetite clusters. Geometry spawn is controlled by a black and white noise and spawns layer patterns that can also be controlled. Also has procedural UV unwraps. Based off of sketches. Has textures made in substance designer and applied into Unreal Engine 4.

Iteration example 1 of procedural asset.

Iteration example 1 of procedural asset.

Exposed parameters in Houdini

Exposed parameters in Houdini

Node network in Houdini

Node network in Houdini

Unreal shader using substance height map and normal.

Unreal shader using substance height map and normal.

Iteration example 2.

Iteration example 2.

Substance designer textures.

Substance designer textures.

Vertex painting the substance texture onto geometry to reduce poly-count.

Vertex painting the substance texture onto geometry to reduce poly-count.

Original sketches that the geometry is based off of.

Original sketches that the geometry is based off of.

1st proper iteration of rock geometry and vertex painting. Made with RGB maps and Unreal's blueprint shader system.