Mathew Pembleton
Mathew Pembleton
VFX Artist for games
Newport, United Kingdom

Summary

Visual Effects Artist with industry game development experience since 2021. Adept at creating visual effects in Unreal Engine and Unity with additional skills in texture and 3D model creation through Blender, Photoshop, Substance Suite and 3DS Max. Has diverse experience in making different types of effects for multiple game genres and art styles. Can make and integrate various modular visual effects systems for game mechanics. Experienced in working with programming, design, and art leads to find the best solutions both visually and performance wise for a game. Flexible enough to pick up new skills quickly when needed. Contact me personally if you want to see my private demo reel.

Resume PDF

View

Skills

3D ModelingParticle EffectsTexturingVisual EffectsShadersPBR Texturingblueprintspost processinguser interface effects

Software proficiency

3ds Max
3ds Max
Blender
Blender
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Visual Effects Artist at Stainless Games
    Newport, GB
    October 2021 - July 2025

    Solo VFX artist at stainless games for almost 5 years. Worked across a variety of different art styles both realistic and stylized. My work included particle systems, character shaders, post processing, user interface visual effects, mesh destruction, and visual effects implementation into blueprints and animation. I've also had some experience with 3D modeling, concept art, and cloth simulation. Contact me personally if you want to see my private demo reel.