Visual Effects Artist with industry game development experience since 2021. Adept at creating visual effects in Unreal Engine and Unity with additional skills in texture and 3D model creation through Blender, Photoshop, Substance Suite and 3DS Max. Has diverse experience in making different types of effects for multiple game genres and art styles. Can make and integrate various modular visual effects systems for game mechanics. Experienced in working with programming, design, and art leads to find the best solutions both visually and performance wise for a game. Flexible enough to pick up new skills quickly when needed. Contact me personally if you want to see my private demo reel.
Solo VFX artist at stainless games for almost 5 years. Worked across a variety of different art styles both realistic and stylized. My work included particle systems, character shaders, post processing, user interface visual effects, mesh destruction, and visual effects implementation into blueprints and animation. I've also had some experience with 3D modeling, concept art, and cloth simulation. Contact me personally if you want to see my private demo reel.